image {
  resolution 640 480
  aa 0 2
  filter mitchell
}

camera {
  type pinhole
  eye 0 0 10
  target 0 0 0
  up 0 1 0
  fov 40
  aspect 1.3333
}

camera {
  type pinhole
  eye    0 0 10
  target 0 0 0
  up     0 1 0
  fov    60
  aspect 1.333333
}

light {
   type directional
   source 0 0 10
   target 0 0 0
   radius 20
   emit { "sRGB nonlinear" 1.000 1.000 1.000 }
   intensity 10000
}


shader {
   name redphong
   type phong   
   diff { "sRGB nonlinear" 1 0 0 }
   spec { "sRGB nonlinear" 1.0 1.0 1.0 } 50
   samples 10
}

shader {
   name bluephong
   type phong   
   diff { "sRGB nonlinear" 0 0 1 }
   spec { "sRGB nonlinear" 1.0 1.0 1.0 } 50
   samples 10
}

/*
object {
  shader red
  type box
}
*/

object {
  shader redphong
  type sphere
  c -3 0 0
  r 1
}

object {
  shader bluephong
  type sphere
  c 3 0 0
  r 1
}